From the Educational Technology I course, the student has already become aware of multimedia or an audiovisual package that includes more than one instructional media (means of knowing) such as text, graphics, audio animation and video clip.
Hypermedia is nothing but multimedia, but this time packages as an educational computer software where information is presented and student activities are integrated in a virtual learning environment. Most educational IT application are hypermedia and these include:
* Tutorial software packages
* Simulation instructional games
* Learning project management, and others
The Presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear
manner, meaning that the learner may follow his path of activities thus providing an environment of learner autonomy and thinking skills. This fact makes it therefore important to understand hypermedia in the educational context in order to ensure their successful integration in teaching-learning process